Blu wants to harness the power of the Metahumans to look realistic for his audience but it turns out not so simple! This is definitely a metaphoric episode that parallels reality ;P
Episode 02 - Metahuman infusion
This episode is an homage to the Metahuman team at Epic Games for bestowing their insane digital human artistry & tech on us mortals. I think fusing Blu with metahuman magic made all the difference in his relatability to an audience. And Blu's pain & struggle to harness this awesomeness was a fun approximation to the real suffering I (Cory) faced while trying to actually do it... Metahumans are not so simple (80%) ;P
*Not sure if it's important to mention but this content is not endorsed by Epic.
Xanadu is all about creating fun story elixirs using the Unreal Engine & various motion capture & realtime tech.
Thanks for watching. Way more Metaverse twisting episodes coming!
Virtual Youtuber Gear:
- Unreal Engine 4.26 (game engine for nearly everything)
- Xsens MVN Link mocap suit (body motion capture)
- Manus VR Prime II gloves ( hand motion capture)
- iPhone 12 mini (facial motion capture)
- Standard Deviation HMC (mocap helmet)
- Maya (modeling, rigging)
- zBrush (sculpting)
- Substance Painter (model textures)
- Quixel Megascans (surface textures)
- 3D Marketplace Assets (Unreal Marketplace, CGTrader, TurboSquid)
- Premiere (editing)
- Soundly (sound library organizer)
3D Design, Modeling & Asset Credits
- Lots of Marketplace assets (many interior ship props, Earth, some UI, some VFX, etc)
- Blu concept art: Dajeong Lee; modeling: Cory & Alban Pllana; texturing & rigging: Cory
- Xanadu spaceship exterior concept: Encho Enchev; Interior concept: Min Guen; modeling & texturing Jody Sargent
#xanadu #metaverse #animation #youtuber #readyplayerone #3D #avatar #alien #unrealengine #virtualworld #metahuman #realtime #Vtuber #scifi #virtualproduction #alterego #motioncapture
Recommended Reading >> bit.ly/32kRpzw
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