Capture setup now real-time in Unreal + Siggraph Real-Time Live!

We've gone REALTIME! By adding a few new amazing ingredients to the mix... Unreal Engine and IKINEMA LiveAction!!

Its crazy how this setup, which is capturing and rendering in realtime looks damn close to my previous tests rendered in vray! Hat's off to Epic & collaborators for letting all of us pillage their Digital Human scene (a ton of bleeding edge work on their part), which still freaks me out to light and render at this level in realtime! Its kind of a lifelong dream come true :)

More hats off to Joezak Steel (aka Joe & Zak) at Epic for helping me with the ARKit facial capture stuff!

I'm over the moon how cool this setup has become and excited to show off more of the details live at Siggraph RealtimeLive in August!

More to come

Some context:

These are a series of test I'm doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. #animation #unrealengine #iphone #motioncapture #xsens #bebylon #arkit #ue4 #apple

Recommended Reading >> bit.ly/32kRpzw

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