Test #3 using the iPhone X depth camera for facial animation capture. This time with the Xsens full body motion capture suit and a ghetto DIY moCap helmet!
Starring a WIP Beby Character "Cameo" from our game Bebylon!
Check out Ian's write up on upload for more details. out the previous tests for more info regarding the iPhone X capture process. As before all the iPhone face capture data is raw, unaltered. The Xsens body capture data was post processed in HD, otherwise unaltered.
Some context:
These are a series of test I'm doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. #unrealengine #motioncapture #iphone #xsens #bebylon #gamedev #arkit #ue4 #apple #realtime
Recommended Reading >> bit.ly/32kRpzw
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