In this episode, Amy Jo Kim and Jon Radoff cover some of the most important trends happening in game development: solo-to-social, technologists-to-artists, and games-to-economies. They talk about all manner of online games, MMOs, Roblox, Undertale, Axie Infinity, Cookie Clicker, Archer Danger Phone, The Office, and many others.
Follow Amy Jo Kim on Twitter here: -- or follow the GameThinking.tv channel. ideas can be found...
...at this blog, Building the Metaverse:
...on Twitter:
...and at his live game services platform company, Beamable: sure you subscribe here if you'd like to keep learning from thought leaders in the metaverse industry.
0:00 Intro
3:06 Solo to Social
5:43 The Idle Game Genre
6:56 Building Communities Around Games
8:26 Live Ops & Live Event Strategy
11:10 Technical to Artistic Team Composition
12:48 The Creator Era
16:14 Game Development Informing the Future
15:32 The No Code and Low Code Movement
17:40 Economies Around Games
19:21 The Size of the Gaming Industry
20:28 The Live Games Trinity
21:57 The Marketplace Model for Games
24:25 Community First Game Dev
29:40 All Gaming is Social Gaming
32:06 Play to Earn
37:20 Play to Earn
41:11 Sustainability in NFTs and Third Party Ecosystems
46:03 Is Play to Earn Really Play?
47:58 Money-Winning Competition Games
49:41 Habit-Forming Apps Using NFTs
52:42 The Sandbox
55:10 Wrap Up
#metaverse #gamedev #gaming
Recommended Reading >> bit.ly/32kRpzw
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