Mitch Zamara began his career as a free-to-play game designer for some of the earliest social network and mobile games, and he’s now working on play-to-earn with Million on Mars. In this discussion, Ion and Mitch dig deeper on play-to-earn, moving on to the design issues to consider when building such games—as well as the many opportunities for growth in Web3 and P2E gaming as it expands to include novel social dynamics and new ways for players to participate as creators and designers themselves.
Jon’s ideas can be found...
...at this blog, Building the Metaverse:
...on Twitter:
...and at his live game services platform company, Beamable: sure you subscribe here if you'd like to keep learning from thought leaders in the metaverse industry.
0:00 Intro
2:16 What is Play to Earn
5:27 Designing for Play to Earn
7:24 Designing Play to Earn vs Free to Play
10:11 “The rules don’t matter”
12:30 Game Economy
20:24 The Audience
24:15 Asymmetric Knowledge
26:49 Decentralized ➡ Centralized Gaming
31:23 Common Mistakes
37:35 Models for Financial Viability: Continuous Sales vs Increasing Value
44:01 Smart Contracts and Player-Driven Event Design
45:41 The Future
48:32 Modding
54:47 The Beginning of a Breakthrough
#gamedevelopment #Play2Earn #gamedev
Recommended Reading >> bit.ly/32kRpzw
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