What are the social and technological trends that are affecting what the metaverse is becoming? In this video I cover: virtual mainstreaming (digital identity); walled garden ecosystems and the challenges by open standards like OpenXR and WASM; machine intelligence / AI; the rise of cybernetics (VR, AR, brain-computer interfaces, etc.); low code and no code platforms; simulating reality; accelerating distributed networks; blockchain adoption.
Some of the specific tech and companies covered includes: Unity, Unreal, Facebook, Roblox, GPT-3, AR, VR, neural interfaces, video games, ethereum, smart contracts, 5G, 6G, cloud computing, edge computing.
More of my ideas can be found... .
..at this blog, Building the Metaverse:
...on Twitter:
...and at my live game services platform company, Beamable:
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0:00 Intro
0:57 Virtual Mainstreaming
3:16 Challenges by Platform and Walled Garden Ecosystems
5:18 Machine Intelligence
8:42 Low-Code Platforms
10:06 Rise of Cybernetics
11:42 Simulating Reality
13:41 Blockchain Adoption
15:33 Accelerating Distributed Networks
#metaverse #vr #ar
Recommended Reading >> bit.ly/32kRpzw
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