In this episode of the Thought Leadership series on Building the Metaverse, we features our first three-way conversation between Jon Radoff and two amazing technology experts. Keith Adams was Chief Architect for Slack--the pervasive chat platform used by hundreds of millions of people every day (fun fact: did you know that Slack started as a game company?) Ali El Rhermoul works with Jon at Beamable, where Ali is CTO. We covered engineering philosophy, and new technologies like serverless and microservies as paradigms that live games can use to scale up. We also talk about team dynamics, agile approaches, reaching product-market fit, and the values that an engineering team can incorporate to bring curiosity, velocity and success to a product endeavor.
Jon’s ideas can be found...
...at this blog, Building the Metaverse: Twitter:
...and at his live game services platform company, Beamable: sure you subscribe here if you'd like to keep learning from thought leaders in the metaverse industry.
0:00 Intro
1:05 What’s involved in scaling really big
2:38 Apps vs games
8:44 Straddling multiple messaging platforms
10:43 Keeping up with fast growth
16:12 Customer data streams in apps vs game
18:03 How scaling up a game differs from an app
28:12 What is the lifecycle of a game
34:00 Mitigating the slowdown of growth
37:18 Tolerance for zero downtime
40:39 Web-based apps and games
44:28 Multiple binaries
49:25 Adding capacity
53:00 Patterns of growth and induced demand
55:00 Serverless
1:04:31 Microservices
1:13:50 Engineering Ethos
1:18:05 Curiosity
#metaverse #gamedev #gamedevelopment
Recommended Reading >> bit.ly/32kRpzw
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