Scaling Game Technology and Engineering Teams - with Keith Adams, Ali El Rhermoul and Jon Radoff

In this episode of the Thought Leadership series on Building the Metaverse, we features our first three-way conversation between Jon Radoff and two amazing technology experts. Keith Adams was Chief Architect for Slack--the pervasive chat platform used by hundreds of millions of people every day (fun fact: did you know that Slack started as a game company?) Ali El Rhermoul works with Jon at Beamable, where Ali is CTO. We covered engineering philosophy, and new technologies like serverless and microservies as paradigms that live games can use to scale up. We also talk about team dynamics, agile approaches, reaching product-market fit, and the values that an engineering team can incorporate to bring curiosity, velocity and success to a product endeavor.

Jon’s ideas can be found...

...at this blog, Building the Metaverse: Twitter:

...and at his live game services platform company, Beamable: sure you subscribe here if you'd like to keep learning from thought leaders in the metaverse industry.

0:00 Intro

1:05 What’s involved in scaling really big

2:38 Apps vs games

8:44 Straddling multiple messaging platforms

10:43 Keeping up with fast growth

16:12 Customer data streams in apps vs game

18:03 How scaling up a game differs from an app

28:12 What is the lifecycle of a game

34:00 Mitigating the slowdown of growth

37:18 Tolerance for zero downtime

40:39 Web-based apps and games

44:28 Multiple binaries

49:25 Adding capacity

53:00 Patterns of growth and induced demand

55:00 Serverless

1:04:31 Microservices

1:13:50 Engineering Ethos

1:18:05 Curiosity

#metaverse #gamedev #gamedevelopment

Recommended Reading >> bit.ly/32kRpzw

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